// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: Newtron Fly Object
// Script Author: Christian Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 65 : TYPE_NEWTRONFLY

// Function declarations
reserve function NewtronFly_DebugDraw
reserve function NewtronFly_DebugSpawn

// Static Values

// Tables

function NewtronFly_DebugDraw
	DrawSprite(object.direction)
end function


function NewtronFly_DebugSpawn
	CreateTempObject(TypeName[Newtron Fly], object.direction, object.xpos, object.ypos)
	object[tempObjectPos].inkEffect = INK_ALPHA
	object[tempObjectPos].alpha = 0
	object[tempObjectPos].value1 = object.xpos
	object[tempObjectPos].value2 = object.ypos
end function


event ObjectMain
	switch object.state
	case 0
		foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
			BoxCollisionTest(C_TOUCH, object.entityPos, -128, -64, 128, 64, currentPlayer, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)
			if checkResult == 1
				object.state = 1
			end if
		next
		break
	case 1
		object.priority = PRIORITY_ACTIVE
		if object.alpha < 248
			object.alpha += 4
			if object[0].xpos > object.xpos
				object.propertyValue = 0
			else
				object.propertyValue = 1
			end if
		else
			object.alpha = 255
			object.animation = 1
			if object.propertyValue == 0
				object.xvel = 0x20000
			else
				object.xvel = -0x20000
			end if
			object.direction = object.propertyValue
			object.state++
		end if
		break
	case 2
		object.ypos += object.yvel
		object.yvel += 0x3800
		ObjectTileCollision(CSIDE_FLOOR, 0, 8, 0)
		if checkResult == 1
			object.yvel = 0
			object.animationTimer = 0
			object.animation = 2
			object.state++
		end if
		break
	case 3
		object.xpos += object.xvel
		ObjectTileGrip(CSIDE_FLOOR, 0, 8, 0)
		break
	end switch
	if object.outOfBounds == 1
		temp0 = object.xpos
		temp1 = object.ypos
		object.xpos = object.value1
		object.ypos = object.value2
		if object.outOfBounds == 1
			object.yvel = 0
			object.xpos = object.value1
			object.ypos = object.value2
			object.animation = 0
			object.animationTimer = 0
			object.priority = PRIORITY_ACTIVE_BOUNDS
			object.alpha = 0
			object.state = 0
		else
			object.xpos = temp0
			object.ypos = temp1
		end if
	end if
	foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
		switch object.state
		case 2
		case 3
			CallFunction(PlayerObject_EnemyPop)
			BoxCollisionTest(C_TOUCH, object.entityPos, -18, -15, 18, 1, currentPlayer, object[currentPlayer].value40, object[currentPlayer].value38, object[currentPlayer].value41, object[currentPlayer].value39)
			if checkResult == 1
				CallFunction(PlayerObject_BadnikBreak)
			end if
			break
		end switch
	next
	
	foreach (TypeName[Bullet], arrayPos0, ACTIVE_ENTITIES)
		switch object.state
		case 2
		case 3
			BoxCollisionTest(C_TOUCH, object.entityPos, -18, -15, 18, 1, arrayPos0, -6, -4, 6, 4)
			if checkResult == 1
				CallFunction(BulletKill)
			end if
			break
		end switch
	next	
	switch object.animation
	case 1
		if object.animationTimer < 41
			object.frame = object.animationTimer
			object.frame /= 20
			object.animationTimer++
			object.frame += 2
		end if
		break
	case 2
		object.frame = object.animationTimer
		object.frame /= 3
		object.frame += 5
		object.animationTimer++
		object.animationTimer %= 6
		break
	end switch
end event


event ObjectDraw
	//DrawSprite(7)
	switch object.animation
	case 0
		DrawSpriteFX(object.propertyValue, FX_INK, object.xpos, object.ypos)
		break
	case 1
		DrawSpriteFX(object.frame, FX_FLIP, object.xpos, object.ypos)
		break
	case 2
		DrawSpriteFX(object.frame, FX_FLIP, object.xpos, object.ypos)
		DrawSpriteFX(4, FX_FLIP, object.xpos, object.ypos)
		break
	end switch
end event


event ObjectStartup
	CheckCurrentStageFolder("Zone01")
	if checkResult == 1
		LoadSpriteSheet("GHZ/Objects2.gif")
		SpriteFrame(-20, -20, 39, 39, 161, 1)
		SpriteFrame(-19, -20, 39, 39, 201, 1)
		SpriteFrame(-20, -20, 39, 39, 1, 175)
		SpriteFrame(-15, -18, 36, 22, 1, 41)
		SpriteFrame(-20, -16, 40, 16, 38, 41)
		SpriteFrame(-28, -9, 8, 8, 79, 41)
		SpriteFrame(-34, -10, 14, 8, 88, 41)
	end if
	CheckCurrentStageFolder("BossRush")
	if checkResult == 1
		LoadSpriteSheet("MBZ/Objects.gif")
		SpriteFrame(-20, -20, 39, 39, 1, 124)
		SpriteFrame(-19, -20, 39, 39, 41, 124)
		SpriteFrame(-20, -20, 39, 39, 256, 1)
		SpriteFrame(-15, -18, 36, 22, 1, 204)
		SpriteFrame(-20, -16, 40, 16, 38, 204)
		SpriteFrame(-28, -9, 8, 8, 79, 204)
		SpriteFrame(-34, -10, 14, 8, 88, 204)
	end if
	CheckCurrentStageFolder("Zone00")
	if checkResult == 1
		LoadSpriteSheet("GHZ/Objects3.gif")
		SpriteFrame(-20, -20, 39, 39, 1, 124)
		SpriteFrame(-19, -20, 39, 39, 41, 124)
		SpriteFrame(-20, -20, 39, 39, 256, 1)
		SpriteFrame(-15, -18, 36, 22, 1, 204)
		SpriteFrame(-20, -16, 40, 16, 38, 204)
		SpriteFrame(-28, -9, 8, 8, 79, 204)
		SpriteFrame(-34, -10, 14, 8, 88, 204)
	end if
	foreach (TypeName[Newtron Fly], arrayPos0, ALL_ENTITIES)
		object[arrayPos0].value1 = object[arrayPos0].xpos
		object[arrayPos0].value2 = object[arrayPos0].ypos
		object[arrayPos0].inkEffect = INK_ALPHA
		object[arrayPos0].alpha = 0
	next
	SetTableValue(TypeName[Newtron Fly], DebugMode_ObjCount, DebugMode_TypesTable)
	SetTableValue(NewtronFly_DebugDraw, DebugMode_ObjCount, DebugMode_DrawTable)
	SetTableValue(NewtronFly_DebugSpawn, DebugMode_ObjCount, DebugMode_SpawnTable)
	DebugMode_ObjCount++
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
